Continue through the spongy entrance and the group enters the cafeteria. Just in time, you will see them disappear into a small light, a room illuminated by the kitchen. They move as quietly as possible to avoid warning people that are important, but the plan ends when they leave the exit to the dining room from a different direction.
OK – A silent zombie giant moves and blocks the exit from the room, and Degin leads the party with a wholesale massacre of servant trio and giant matrons of frost in the kitchen area. Along the way, a miserable wolf pack joins the fight, but cannot defeat or deal damage an annoying dwarf. In fact, the only damage that Digin lasts comes from his party members firing missiles in battle. A simple scan reveals that there are not too many supplies here. So the garrison is either small or not equipped to spend a lot of time here. Destroying equipment may force you to retreat, but what about that sweet sweet looting? First!
This advancement is erode by the cold breathing hatred appearance of seven lizards chained to the walls of a large cave. This group will keep a screen of silent as much as possible, bringing the beast's end quickly. The complex, not known to the group, is pretty simple, so there's not much to do. They stare at the large room where a large frost giant lives, sitting on a large stone chair.
The leader of the Frost Giant casts a sanctuary spell on himself as he prepares to engage, and his two bodyguards are eager to enter the fight as well. Unfortunately, party ownership has many spell storage devices, and subsequent overlapping volleys of fireballs will cause great damage to all the giants. Desin travels and engages, and the rest of the group advances with the long corridor running perpendicular to his path. The muted rambling seems to come from afar in the hall.
His trustworthy – very evil, perhaps sensory, some blows of x lead to an end of the enemy. There is a short celebration and they rest to check the hallway door. There is another brief conflict where there is a group of ogres that bring about the massacre of most of the fugitive servants. It is followed by more frost giants (including the “Queen”) and cave bear appearances. The Giants seem to panic a bit and fight furiously. The party will meet and do its best to destroy the attacker with power and magic.
When they win that day, their horsepower peaks with a crushing crack, and the giant dragon “Centaur” appears, plaguing them with their strange tongues. It finds the fallen queen and rushes towards it, hacking and stabing with the blade it carries. The party strategically retreats and takes this time to drift backward into the throne chamber. The beast continues.
Seeing the king, it severed, crying out with the same unknown tongue all the time. The party will cause some damage and persuade it to move. Its speed is much greater than the entire group, so it escapes the area and seals the exit with an ice wall.
The general consensus among group members is that their work has been completed. They spend a few days, plundering the place thoroughly and staying hours before the reinforcements arrive. Our trip to Devost is going well. The year is coming to an end. The bandits and miners have retreated to a kinder climate, and the time to cut the timber has been gone for a long time.
Once in Devost, they search for chefs from Howling Tankard and deliver reports. He is surprised by the description of the Dragon Hybrid and appears to be troubled by the news. We see this as a precursor to Tiamat's devouration in the north. Still, they have proven that he is capable of his purposes and he asks the group to come back in two days to hear his suggestions.