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Pactlord, shmacktlord! | Dungeons & Dragons Blog
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Pactlord, shmacktlord! | Dungeons & Dragons Blog

By dndadminJuly 21, 2025No Comments2 Mins Read
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July 21, 2025
in&nbspptolus | 0

After negotiating for a while with the inverted pyramid contact armed with rubies, the group realizes that if the pyramid wants to help, they will have to pony funds to win Planet Shift to run the revenge tour. The group's utilities appear to have faded in light of the abandonment of the BanewArrens key. The Pyramids are rushing to find new attack vectors that will change the political structure of the city. They are interested in exploiting group trends to bring it, but the prospect of fighting vampires (*s?) doesn't make them very happy.
Other ideas are considered, discarded, and ultimately news about the newly opened portion of the underground dungeon that will set them on the next path.

Updating Delver's guild membership, they peruse the map and listen to Scuttlebutt before embarking on a long journey that is much shorter by the liberal use of flight abilities. There are some chance encounters, but when they approach, nothing threatens them. The entrance to the area passes through a large crack running through the corner of the huge room.

The group explores and finds several doors that open to a full blackness. With a little of Ole Deteridou they move beyond the great black…and find themselves in a vast complex of partially collapsed ceilings and scattered floors of tiled ble. With the splash of blood, it is clear that other adventurers have made it before, and there is a suspicion that the area nearby the party has little value, without treasure or inhabitants.

Further explorations are made, and apart from a brief apex with bearded dragon people who have been sacrificed to sleep spells and skillfully weighted daggers, they rarely challenge the metle of their fighting. The only excitement is when moderate tremor ripples through the area. The party eventually finds itself in a part of a trap-plagued tunnel when they stumble upon the armory. A brief outbreak of looting is followed by two days of magical identification. Refreshing like this, they will look into maps created so far and try to settle in the direction of travel that may bring them to more seismically stable areas.

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