Close Menu
D&D Guides
  • Home
  • News
  • Reviews
  • RPGs
  • Guides
  • Blogs

Subscribe to Updates

Subscribe to our newsletter and stay updated with the latest news and exclusive offers.

What's Hot

Now it's getting interesting…we hate being funny

September 6, 2025

Dungeons and Dragons attractions open in North Texas

September 2, 2025

5 Best RPGs for Dungeon & Dragons Fans

September 1, 2025
Facebook X (Twitter) Instagram
D&D Guides
  • Home
  • News

    Dungeons and Dragons attractions open in North Texas

    September 2, 2025

    5 Best RPGs for Dungeon & Dragons Fans

    September 1, 2025

    Go on an adventure with Dragons, dungeons and drinks

    September 1, 2025

    Grab 19 of the best DND books the community has chosen for 92% off!

    August 31, 2025

    Laisteaton Fire Check Intopline: What began as a tabletop game played at home is now a major form of live entertainment, with performers playing D&D huge… 2 days ago

    August 27, 2025
  • Reviews

    The fascinating world of Sandsword for fantasy fans – Danjosolver

    April 4, 2025

    SETI: The Search for Extraterrestrial Intelligence – Board Game Review

    November 9, 2024

    Warhammer Fantasy Roleplay 4th Edition – Review

    November 9, 2024

    The Making of the Original Dungeons & Dragons: 1970-1977 – Review

    June 17, 2024

    Vecna: Eve of Ruin Revealed – A Multiverse-Shaking Adventure for D&D 5e

    May 4, 2024
  • RPGs

    D&D 5E 2024 Starter Set Unboxed

    August 22, 2025

    How the Legend of the Mist makes magic mystical again (by rejecting D&D style spells)

    August 21, 2025

    10 non-d&d characters that can be made with legends in Mist RPG

    August 11, 2025

    Kobold Press -Northlands Kickstarter

    August 7, 2025

    D&D Excavate Dragon Cover + Magic Con: Chicago

    February 25, 2025
  • Guides

    Essentials for D&D airships

    May 28, 2025

    10 Best Fire Spells in D&D 5E

    May 17, 2025

    Reaching Weapon 5e (Updated for 2024 Rules)

    May 8, 2025

    Heroic Inspiration for D&D 5E (2024) | Mechanic Overview

    March 20, 2025

    5e Warlock's Eldritch Invocations Guide

    March 18, 2025
  • Blogs

    Now it's getting interesting…we hate being funny

    September 6, 2025

    Where are the Dark Elfs?

    August 19, 2025

    Shake, rattle, kill

    August 11, 2025

    Pactlord, shmacktlord! | Dungeons & Dragons Blog

    July 21, 2025

    silence!

    July 8, 2025
D&D Guides
Home»Reviews»It’s still real to me, dammit! – Dungeon Solver
It's still real to me, dammit! - Dungeon Solver
Reviews

It’s still real to me, dammit! – Dungeon Solver

By dndadminMay 5, 2023No Comments7 Mins Read
Share
Facebook Twitter LinkedIn Pinterest Email

Written by Michael Dorrill, It’s Still Real to Me, Dammit! is a love letter to professional wrestling, and boasts all of D&D 5e’s official classes, as well as the new Blood Hunter subclass.

I’m not a wrestling fan myself, so I suppose I didn’t understand a lot of the references, but I still had a lot of fun with this supplement. Each subclass offers a wealth of new tools at the player’s disposal to play with, with each class boasting its own unique niche.

I went into this review expecting everyone to be wrestlers, but there’s a lot of creativity and variety in the subclass designs. There are special effects specialists, announcers, promotional guys, and the various professions that run the world of professional wrestling.

Michael’s passion for wrestling combined with great game design makes It’s Still Real To Me, Dammit! a fantastic game to purchase for $4.99, especially for wrestling fans.

Formatting

The format is phenomenal: the layout, combined with ERF Jordan’s skilled editing, makes this supplement easy to read while also showcasing the supplement’s unique identity.

The hyperlinks in the table of contents made it easy to navigate, and while it’s not a long supplement at only 21 pages, it’s a great quality of life addition for players as they level up and want to know immediately what the new features are.

I can’t praise the effort put forth in this section enough – the editing and layout really bring this supplement to a new level.

Artwork

The artwork is fantastic. Each subclass has a full-color example character accompanying the introduction by Sandika Rakhim. These served as a great way to categorize each subclass, as well as a visual to help you imagine what this subclass might look and feel like.

As someone with no interest in wrestling, the artwork inside was a huge boon for me – I would have surely felt a bit lost without these fantastic visuals that set the tone for the subclasses.

I absolutely love the cover art by Kaitlyn Leeds, featured at the top of this review. The scene where the dwarves suplex the Mind Flayer perfectly captures the feel of this quirky, creative, and above all, fun supplement.

A subclass that anyone can use!

“Subclasses for everyone” means two things: first, there are literally subclasses for all 13 of 5e’s official classes, which is a feat in itself, given the sheer number of classes and the time it took to give each one their own unique flavor and mechanics.

But this supplement goes a step further and gives the Blood Hunter a subclass as well. For me, sticking with the official class would have been enough and I wouldn’t have thought anything of it, but it’s nice to see some more love being given to the popular homebrew classes as well.

Not to mention, the 14 new subclasses are peppered with a variety of roles, giving some classes entirely new niches and encouraging players to try out these classes in their preferred party roles.

Players who are more interested in skill challenges or support roles probably won’t be interested in playing a Fighter, but the Ring General is a great subclass for such players to try out the class while still maintaining their preferred playstyle.

Unique niche and fun mechanics

Designing 14 subclasses is no small feat, but Michael managed to make them all work perfectly, each with a unique and flavorful identity. However, the identity of the wrestling is not reflected in the subclasses.

The unique mechanics and niches that these subclasses have can come into play if players want to take the intended flavor in a different direction.

More importantly, not all subclasses are solely aimed at dealing damage: while there are plenty of subclasses that are aimed at dealing damage, there are also many unique subclasses that give players other options in and out of combat.

For example, the Grave Digger Sorcerer allows for a control-centric sorcerer build, giving you several options for spending sorcery points or using the subclass’s unique features to deny creatures saving throws or movement, and combining these features with some control spells allows you to exert a ton of crowd control on your enemies.

Personal Favorites

To conclude this review, I’d like to share two of my favorites from It’s Still Real To Me, Dammit! It was hard to choose, but I went with Oath of the Mask Paladin and Tag Team Domain Cleric, with School of Heat Wizard a close second.

These two subclasses explore niches deeply rooted in the identities of the Cleric and Paladin, while also presenting new ways to explore each of their classic roles.

For clerics, Tag Team Domain not only provides support in the form of buffs, but also new positioning tools for allies.

But Paladins do gain some new ways to thoroughly vanquish their foes, especially in one-on-one duels.

Tag Team Domain Cleric

Don’t get me wrong, I love dealing big damage, but what I really love in 5e is playing a support role – empowering allies and hindering enemies is a satisfying playstyle.

Tag Team Domain Cleric has a lot of great features for this niche.

The premise of this subclass is that the cleric chooses a companion to partner with, and while partnered with the cleric, that companion has advantage on saving throws against charmed, frightened, or stunned, which is a solid feature, especially since it doesn’t cost any resources and has no cooldown.

As you level, you gain other ways to help your party or partner: Channel Divinity allows you to swap positions with an ally before they attack, move a nearby ally towards you as a bonus action (ignoring difficult terrain), or give you bonus healing when you target an ally with the Touch spell.

This subclass is all about helping your allies. You’re the go-to guy, always there to pull an ally out of a tight spot or quickly rescue them from a near-death situation.

It’s also an interesting subclass from a mechanics perspective: many Cleric domains provide opportunities for the Cleric to get into melee range but don’t necessarily encourage it, and all of the Tag Team domain features encourage staying close to the party and moving around the battlefield to accommodate everyone.

Masked Oath Paladin

Taking the Vow of the Mask means that a paladin becomes a symbol, inspiring people or striking fear in the hearts of their enemies. What the oath means is up to the paladin’s beliefs, but honor is a prerequisite for a paladin who takes the Vow of the Mask.

Also, the paladin will have to wear a mask that they literally cannot remove in front of others lest they break their oath. I get that it’s inconvenient for eating, drinking, and sleeping, but on the other hand, they get a +1 to AC while wearing it, so it’s a worthwhile trade-off.

This subclass is based around inspiring others and becoming a symbol. What that symbol is is up to you, but you are a symbol nonetheless. You can change form when needed, inspire allies to make charisma checks and saving throws, or take revenge on enemies who have harmed your allies.

When words don’t work, use your fists (or weapons). Oath of the Mask comes equipped with spells to subdue foes, channeling divinity to stun foes, and a capstone that can banish creatures from the plane of existence.

Put on your mask and become a hero!

Final thoughts on “It’s Still Real To Me, Dammit!”

This was a great supplement and at only $4.99 it makes it a great value.

Mastering 14 unique subclasses at once is no easy feat, but Michael Dorrill has done an amazing job. They’re all awesome, unique, and full of wrestling vibes. I’m not a wrestling fan, but I had a lot of fun with this game.

There’s a wealth of new tools to carve out new niches for your classes, as well as new avenues for playing proven class archetypes.

If you’re looking for something different for D&D 5e, this is a great choice, and if you’re looking for a new wrestling-inspired twist on an old favorite, put this on your wishlist It’s Still Real To Me, Dammit! has set the bar high for my reviews this year, and it’s only January!

dammit Dungeon real Solver
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
jcleach80906
dndadmin
  • Website

Related Posts

5 Best RPGs for Dungeon & Dragons Fans

September 1, 2025

In the “Stranger Things” and “Dungeon & Dragons” games, you can participate in the Hellfire Club (exclusive)

July 21, 2025

All 10 Things I Wonderful Dungeon & Dragon DM DO

July 18, 2025

Why did the Dungeon & Dragons Storytelling Duo play a critical role?

July 18, 2025
Add A Comment
Leave A Reply Cancel Reply

Don't Miss

Now it's getting interesting…we hate being funny

September 6, 2025

Dungeons and Dragons attractions open in North Texas

September 2, 2025

5 Best RPGs for Dungeon & Dragons Fans

September 1, 2025

Go on an adventure with Dragons, dungeons and drinks

September 1, 2025
Top Posts
Guides

Attacks of Opportunity in D&D 5e (Updated for 2024 Rules)

By dndadmin
Guides

Heroic Inspiration for D&D 5E (2024) | Mechanic Overview

By dndadmin
Guides

D&D 5e cover (updated for 2024 rules)

By dndadmin
D&D Guides
Facebook X (Twitter) Instagram Pinterest Vimeo YouTube
  • About Us
  • Contact Us
  • Privacy Policy
  • Terms and Conditions
  • Disclaimer
© 2025 D&D Guides. All RIghts Reserved.

Type above and press Enter to search. Press Esc to cancel.