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Home»News»D&D: 5 Most Expensive Spells in the 5th Edition
D&D: 5 Most Expensive Spells in the 5th Edition
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D&D: 5 Most Expensive Spells in the 5th Edition

By dndadminJuly 19, 2025No Comments4 Mins Read
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In D&D, the spell will be your bread and butter. But when you cast these spells, everything starts to add up. These are the most expensive spells in D&D. Dungeons & Dragons is a game in which Gold Piece becomes unrelated any time soon. Certainly, you may need to buy yourself a new suit of armor, or rubbing together enough gold pieces to copy that new spell into your spell. However, there are points that you run out of money. Unless you're supposed to cast these five spells frequently, this is the most expensive thing in D&D. Some are one-off investments, while others are undergoing major changes in all casting. Awakening this spell is an expensive way to make friends. They say the plants will get much better when you talk to them. And this spell gives them the ability to speak quickly, giving them with senses and sapience. It also works with beasts. It can grant plants or beasts ten intelligences, the ability to speak one language you know, and the ability to move around with human-like sensations. And you can buy friendships because they are fascinated by you for 30 days (or until you or your companions do something harmful to it), so you can buy friendships. At least temporarily. And it's only aging that deserves at least 1,000 gold fragments. Every friend you make. Forced cage This spell has the ability to take one creature out of the battle completely. You can capture someone completely and bubble out of your battle, or leave the cage open enough, and they can attack through it, as well as being attacked by you. Basically, the ability to shut down one encounter per 7th level spell slot is worth it. If you can afford to buy ruby dust worth 1500 gold fragments, you'll need it to cast a spell. Meanwhile, Simulacrum Simulacrum allows you to create fantastical replicas of creatures, but in most cases a spell is often used to create a replica of the spellcaster itself. With this spell, casters can magically replicate their own spell slots and everything (but they cannot regain the consumed spell slots). This one spell takes 12 hours to cast, but as long as you maintain Simulacrum, it effectively doubles the firepower. And as long as you can afford the 1,500 gp worth of ruby dust each casting of the spell takes. Still, 1500 Do you double the remaining spell slots until it is used in GP? That's pretty good. Of course, immortality is pretty good too. And with clones you can basically do that. As long as you can safely keep your own inert replicas to prevent you from dying. The clone basically makes a backup body for the casters. All you need is an initial investment of 3,000 GP. 2,000 GP goes to a special clone tube, but 1,000 for each casting the clone spell You need to use GP-equivalent diamonds (resurrection diamonds). But there is no limit to how many people you can go at once. Be careful not to wake up any of them. Of course, true resurrection, when things really get uneasy, there is the most expensive spell of D&D. A true resurrection allows everyone to regain life (unless they've been dead for over 200 years), or how little your body is. You don't even need to wipe out the little pile of ashes where everything in your paladin is left in the first place. 25,000 of the diamonds you need to cast a spell in the first place As long as you can afford a GP. Happy Adventure Bell for Lost Souls and DM, JR covers all striped RPGs and sometimes eats sandwiches. You can ask him about reading comments (0) (email protection) comments (0)

5th Edition Expensive Spells
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