Ride a boat in D&D is what you want to be attacked by sea monsters. Which? These five come to mind… The D&D sea is full of creatures who want to turn you into an appetizer. And while your characters look like snacks, you don't necessarily want them to be snacks. But if you're on the DM side of things, there's nothing like a sea voyage to pull the most huge entries from the manual. There's nothing like the sea monster to liven up these travel segments. own death becomes a risk, which adds risk to the encounter. Or get some great chase when you're picking a giant to try and tear the party apart. Whether you're forewarned or want to be your forearm, here are five of the best sea monsters in D&D. Abreth Abreth is one of D&D's oldest sea monsters. These ancient anomalies may remember the days before God and man when the world was primitive. And theirs. They make excellent aquatic enemies. Because they can charm those who need to be saved, and their transformation into scum can complicate everyone's lives. Chuul Chuul is a cruel lobster monster, whose thick shells and claws make them formidable enough. They are skilled at grabbing their enemies and dragging them under the waves. But what's double-hazardous is their paralyzing tentacles, which can paralyze the creatures for a minute, and put them in particularly dangerous situations if they sink under the water and can't fight back. Introduced in a critical role, Slithering Bloodfin: NetherDeep's Call, these giant monsters have armored serpentine bodies and a vicious shark-like mau. This alone makes it dangerous. But as always, there are more. Slithering's Bloodfin swallows its entire prey, and while the creature is trapped, it breathes life away from it, and heals itself in the process. Leviathan a Leviathan is a large water elemental. It is the power of nature in every sense of the word. These powerful beasts sink the entire fleet. And because they are so big and powerful they often develop cults that they believe are the most honorable thing in the waters of Leviathan. Hydrogen levelles cities and makes them worse by their ability to summon tide waves and impact buildings and creatures. Kraken finally gets Kraken. This is the ultimate waterborne threat of D&D. These giant creatures are as evil as they are resilient. They remind us of lightning and throw violent distances. Their ancient malice is enough to inspire devotion from stupid humans who want to soothe it. What is your favorite Sea Monster in D&D? Staff writers and DMs for Bell of Lost Souls, JR covers all the striped RPGs and sometimes eats sandwiches. You can ask him about reading comments (0) (email protection)
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