Sometimes you want to be very far from your enemies, but still want to kill them. And these remote magical items can help. Melee combat with a magical sword may be one of the iconic images that come to mind when you think of D&D, but it's a sucker game. Certainly, you can make some powerful attacks, but the enemies are right there, which means they can attack you right away. There are often more powerful creature attack options as well. But what if you're playing a remote character? Are there any people who really want to maintain a certain distance between their enemies and their precious, fragile bodies? Well, we're talking now. And here are five magical items that are essential for characters of any distance. Dragon Wing Bows make sure the dragons don't care that you are using their wings… If you really want to keep your distance, you need a good bow. Using Sharpshooter feat (as a remote character, you have) longbows are desirable as they can attack targets up to 600 feet away. It's really worth noting. And Dragon Wing Bow is a great start. It adds 1D6 extra elemental damage of the type associated with the dragon it is affiliated with. In addition to this, Dragon Wingbow can also create ammunition from thin air, so there is always a way to attack. You might want magical ammunition… generic magical ammunition This is one of the most underrated magical items for remote characters. Yes, it's very boring. It's not flashy at all. But the magical arrows give you a gift that doesn't do much else. They stack with your magic bow. So if there is a +3 arrow firing a +3 bow, it will hit and take damage and deal damage and deal damage. Adding Sharpshooter will throw 16 damage per attack before adding Dexterity Modifier or rolling dice. Big Fire Bow This is a more specific bow and is featured in many books. That's pretty easy. Doing damage from an extra fire in 1D6, the targeted object (no accidental blows) will quickly light and deal 1d6 fire damage per turn. This fire burns until someone decides to put it out and spends action to do so. This means you can burn someone's home with D&D from 600 feet away! No one doubts you. Characters with Animated Shield Range create prime targets for mobile attackers. They are probably recognized as squishiers as they are wearing light armor to get that perfect dexterity bonus against AC, even though they pack the fighter's D10 hit die. But even a healthy hitpoint total, hits, as we said, is a sucker game. This can make animated shields useful, giving you the complete advantage of swinging the shield around while letting your enemies rain their hands freely. Of course the wings of the flight, if they can't reach you, they can't even touch you. And either the wings of flying or winged boots, or other temporary flying items, is a great way to keep the enemies out of reach of you. Because when you can fly, you can straighten hundreds of feet and reach your target from your abilities from outside of your abilities. Unless they can fly either, in that case you probably have more problems. What will your remote character reach? Staff writers and DMs for Bell of Lost Souls, JR covers all the striped RPGs and sometimes eats sandwiches. You can ask him about reading comments (0) (email protection)
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