Close Menu
D&D Guides
  • Home
  • News
  • Reviews
  • RPGs
  • Guides
  • Blogs

Subscribe to Updates

Subscribe to our newsletter and stay updated with the latest news and exclusive offers.

What's Hot

Now it's getting interesting…we hate being funny

September 6, 2025

Dungeons and Dragons attractions open in North Texas

September 2, 2025

5 Best RPGs for Dungeon & Dragons Fans

September 1, 2025
Facebook X (Twitter) Instagram
D&D Guides
  • Home
  • News

    Dungeons and Dragons attractions open in North Texas

    September 2, 2025

    5 Best RPGs for Dungeon & Dragons Fans

    September 1, 2025

    Go on an adventure with Dragons, dungeons and drinks

    September 1, 2025

    Grab 19 of the best DND books the community has chosen for 92% off!

    August 31, 2025

    Laisteaton Fire Check Intopline: What began as a tabletop game played at home is now a major form of live entertainment, with performers playing D&D huge… 2 days ago

    August 27, 2025
  • Reviews

    The fascinating world of Sandsword for fantasy fans – Danjosolver

    April 4, 2025

    SETI: The Search for Extraterrestrial Intelligence – Board Game Review

    November 9, 2024

    Warhammer Fantasy Roleplay 4th Edition – Review

    November 9, 2024

    The Making of the Original Dungeons & Dragons: 1970-1977 – Review

    June 17, 2024

    Vecna: Eve of Ruin Revealed – A Multiverse-Shaking Adventure for D&D 5e

    May 4, 2024
  • RPGs

    D&D 5E 2024 Starter Set Unboxed

    August 22, 2025

    How the Legend of the Mist makes magic mystical again (by rejecting D&D style spells)

    August 21, 2025

    10 non-d&d characters that can be made with legends in Mist RPG

    August 11, 2025

    Kobold Press -Northlands Kickstarter

    August 7, 2025

    D&D Excavate Dragon Cover + Magic Con: Chicago

    February 25, 2025
  • Guides

    Essentials for D&D airships

    May 28, 2025

    10 Best Fire Spells in D&D 5E

    May 17, 2025

    Reaching Weapon 5e (Updated for 2024 Rules)

    May 8, 2025

    Heroic Inspiration for D&D 5E (2024) | Mechanic Overview

    March 20, 2025

    5e Warlock's Eldritch Invocations Guide

    March 18, 2025
  • Blogs

    Now it's getting interesting…we hate being funny

    September 6, 2025

    Where are the Dark Elfs?

    August 19, 2025

    Shake, rattle, kill

    August 11, 2025

    Pactlord, shmacktlord! | Dungeons & Dragons Blog

    July 21, 2025

    silence!

    July 8, 2025
D&D Guides
Home»Blogs»Bloody finger ballad
Bloody finger ballad
Blogs

Bloody finger ballad

By dndadminMay 6, 2025No Comments4 Mins Read
Share
Facebook Twitter LinkedIn Pinterest Email

May 6, 2025
in&nbspptolus | 0

After nine days of missions to observe the fort and the environment, the group considers them ready to do it. Under the cover of darkness, flying members begin to approach the fortified mansion. They are pretty sure that the fort commander will be with the servants and perhaps the clergy. They enter under the spell of silence and surprise the master of the mansion while carrying plates of snacks out of the kitchen for morning chats. They quickly killed him, then incited to kill all servants, men, women and children, before looting easily identifiable goods from the second floor bedroom and study. No clergy was found, and it is not clear where such clergy will be housed in any case. That sounds strange, but there's no time to waste.

They return to the courtyard, killing some guards near Posan, then locking all the tower doors, so that each silo of the soldiers is cut off from the others. The next 45 minutes are a massacre orgy. The flying party eliminates the barista guards, then descends into the tower (again, under the spell of silence), enters the barracks, killing all the sleeping residents. The dead are inoculated with bone group spores, and the party moves. Those who are not asleep are dealt with quickly, and their cries are unprecedented. These scenes play twice more, and it's only towards the end of blood that serious attempts at defense are mounted. The mass of enemies are exactly what a fireball spell was created, and soldiers are killed soon. There is a brief encounter with Dopp Preganger in a low building near the south gate, which is dangerous and encourages a considerable head scratching.

Well – it's all a good night's work, but it's time to deploy flight capabilities and infuse it into the countryside. As the sun rose, the party was a few miles away and we returned to the wilderness. They traveled through the hinterlands and found little activity along the route they take – perhaps because they killed everyone they met on the way out. They approach the abandoned ins who met the undead general and have a brief moment of debate about how this unfolds. Are there any treasures or betrayals in the cards?

You will be taken to the general's office as you walk through the ruins and piloted into an underground complex. They enter and congratulate on the well done work. They are the kind of people who want the general to run his future business, and this is the opportunity to enter the first floor. So he decides to pull the blade and try to kill the entire group. At the same time, the undead score launches attacks from every side, and the undead crossbowmen try to drill holes in those they can see. Degin and Finger's teams gather together beautifully, but the Knight clearly twists and spins the magic blade, deflecting some deadly blows, causing terrible damage to Degin and his fingers. Zaal masks itself with magical missiles and clergy spells. A leather-like flesh golem attacks the group, and resistance to magic warns the magician. The undead is hardly a threat, but the leathery man and the general are a problem. Zar continues to fire with magical missiles, and for a while it appears that things could change their path. At this moment, the general gestures and all the healing poured into Desin are sucked out of him and transferred to the general. The Desin falls to the ground with vibrancy. Ruh Roh Raggy!

This encourages a wholesale retreat (no, defeat) and the group escapes as quickly as possible, leaving as much distance between these and these awful halls as possible. There is financial debate about how to kill that evil Mofo, but in the end the decision is made to travel to far frontier city to see if they can scare additional leads. They enter the wilderness as a journey of about 40 days awaits them.

ballad Bloody finger
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
jcleach80906
dndadmin
  • Website

Related Posts

Now it's getting interesting…we hate being funny

September 6, 2025

Where are the Dark Elfs?

August 19, 2025

Shake, rattle, kill

August 11, 2025

Pactlord, shmacktlord! | Dungeons & Dragons Blog

July 21, 2025
Add A Comment
Leave A Reply Cancel Reply

Don't Miss

Now it's getting interesting…we hate being funny

September 6, 2025

Dungeons and Dragons attractions open in North Texas

September 2, 2025

5 Best RPGs for Dungeon & Dragons Fans

September 1, 2025

Go on an adventure with Dragons, dungeons and drinks

September 1, 2025
Top Posts
Guides

Attacks of Opportunity in D&D 5e (Updated for 2024 Rules)

By dndadmin
Guides

Heroic Inspiration for D&D 5E (2024) | Mechanic Overview

By dndadmin
Guides

D&D 5e cover (updated for 2024 rules)

By dndadmin
D&D Guides
Facebook X (Twitter) Instagram Pinterest Vimeo YouTube
  • About Us
  • Contact Us
  • Privacy Policy
  • Terms and Conditions
  • Disclaimer
© 2025 D&D Guides. All RIghts Reserved.

Type above and press Enter to search. Press Esc to cancel.