In the new ruleset, drinking a potion is just a bonus action. And these potions are definitely worth spending a bonus action to drink down. “Quuffing” is a word that doesn't come to mind until you're deeply immersed in a fantasy world. When I have a pint of ale or the next delicious thing in a pub, I drink it loudly. And if you're lucky, you'll be amazed too. In D&D, you can gulp down a potion as a bonus action. This means you're more likely than ever to want to drink potions during combat. But what should you drink? These five pieces are definitely worth a sip. Healing Potion This glass bottle of red liquid is Hit Point Juice. It's always red – red for health, blue for mana, and purple for both. But it's a classic for a reason. Magical healing potions have been around since before D&D. And in fact, they are also very good with the new ruleset. In 5.5E, potions of healing are faster to drink and are basically fancy words of healing, but they don't consume spell slots. It only costs 50 gold. More if you buy high-end healing potions. Heroic Potion This is like a potion of healing with additional buffs. Drinking a potion of Helism only costs a bonus action, but in return it grants you 10 temporary hit points that last up to an hour (though if you've done your job correctly, they'll probably be gone by then). ). And this is more effective healing than you would get from regular healing potions, which restore an average of 7 hit points per quaff. However, you also gain the powerful effects of breath spells for 1 hour afterwards. This may involve multiple battles. Even better, it doesn't require any concentration. Just add 1d4 to all attack rolls, ability checks, and saving throws, and those 10 temporary hit points will propel you to glory. Potion of Punishment This green liquid tastes like spinach. This is a tribute to Popeye the Sailor, a non-binary icon who is strong to the end. However, this drug does not make it amphibious. To do this, you will need a water breathing drug. This deals an additional 1d6 force damage to your unarmed attacks for the next 10 minutes. This is the perfect potion for any self-respecting monk or dancing bard to have on hand. Potion of Flight I love potions like this. These are a great little set-up that you can drink before you know there's going to be a fight (or in the middle of it) and the effect lasts. Drinking this clear liquid, which is full of cloudy white impurities floating inside, allows you to fly (and hover) for an hour. A carbonated lifting drink that satisfies both your stomach and soul. Potions of Speed Haste are powerful effects. While in effect, you can perform additional attacks, so you can receive powerful benefits. However, it has two drawbacks. The first is that it requires concentration. Second, when your haste runs out, you become lethargic and unable to do anything. It can be deadly during a heated battle. A potion of haste avoids both of these drawbacks, granting haste for 1 minute with a bonus action, allowing you to continue tracking once completed. They don't say it tastes like Red Bull or Monster, but you can imagine this potion to taste exactly like that. In other words, it's a smartie dissolved in battery acid. Get out there, quaff! A staff writer and DM for Bell of Lost Souls, JR covers all kinds of RPGs and occasionally eats a sandwich. You can ask him about both (email protected) Read Comments (0)
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